Kenyan made games find favor at #IntelgamingKE

Written by
  • 6 years ago
  • Posted: November 13, 2013 at 1:16 pm

The first ever competitive e-sport gaming event in Kenya was hosted yesterday by Intel Corporation East Africa at the iHUB. The event that witnessed eight teams of 5 play a variety of games that included Kenyan developed games vis a vis Ma3racer, African Legend and Acid Rain started at 9.30AM. Other games that features were the League of Legends, Asphalt 7 heat, Kung Pow Kevin, Real football 2013 and Mincecaft.

proxy(2)

After several rounds of team face offs in several games team Chronicmonks found themselves facing team Deviant in the finals whereTeam Deviant was able to make a huge come back from huge lag to tie with Chronicmonc in the second round of the game. Team Chronicmonk were able to compose themselves in the third and final round to emerge the winners of the #IntelgamingKE at iHUB. The winning team was presented with Samsung Galaxy Tab 3 10.1-inch and 5 Asus Fonepad* Tablets.

During the same event, Intel introduced the Project Anarchy, a training opportunity for gaming developers that will see 50 developers train to utilize Havoc Gaming Engine to create the next big game on Android, Tizen or IOS. Typically undergo the training one is required to pay annual fee of $5000 (roughly Kshs. 425,000).

Speaking during the launch Agatha Gikunda, Intel Software Services Group Lead said, “We recognize that training is crucial to the creation of an enabling environment for the gaming industry and it is for this reason that Intel has offered this once in a lifetime opportunity to the developer ecosystem in Kenya. Anyone can learn how to code but developing games is extremely difficult and what we are offering them is not only training but access to Havoc SDK which would normally cost them $5000 annually.”

The training programme will also enable developers to have the skills for developing games in other advanced platforms like theIntelKE PlayStation 3 and Xbox 360 that have hyped the cost of developing games compared to Intel’s platforms that have existed in five years.

“The cost of developing games has increased dramatically the world over. The gaming industry has changed drastically, with the costs ranging from USD 30 to 40 million, up from two to five million dollars 2 years ago. Consumers today expect a compelling story and a captivating video experience both which require a lot more thought, expertise and advanced technical requirements. This is obviously what has increased the cost” added Ms Gikunda.

Havoc is the Intel’s interactive software and services for digital media for game developers and movie creators founded in Dublin, Ireland in 1998. It offers expertise in physics, animation and tool for these industries. Currently it powers other online platforms like the Lab’s Second life, Xbox, Wii and PlayStation. Some of the well-known games using the Havoc platform include: BioShock,” “Stranglehold,” “Halo 2,” “Half Life 2,” “The Elder Scrolls IV: Oblivion,” “Crackdown,” “Lost Planet: Extreme Condition,” “MotorStorm” and “Harry Potter and the Order of the Phoenix.

In addition to developers, Intel also hopes to reach out to universities and other young people in order to get them to familiarize themselves with the technology and nurture their gaming talent. Intel expects that the widespread experience of the Havok software will result to breakthroughs coming from some of these developers, many of whom may develop small games or develop ideas that can be presented to publishers.

Here are a few favorite tweets from #IntelgamingKE:

 

Nice played at the #IntelGamingKE…Next I want to attend and participate in a chess tournament, anyone?

What is your opinion on the topic?
Odipo Riaga
Managing Editor at KachTech Analytics Ltd
---
Odipo Riaga is a Technology Blogger interested in emerging tech such as VR and AR, AI, Life Extension, Exponential Biotech, Immortality, Cyborgs and many others.
Odipo Riaga on FacebookOdipo Riaga on LinkedinOdipo Riaga on Twitter
Article Categories:
TECH NEWS